Arcade Tournament
Check in APP

UX Design / UI Design/ Tools: FIgma, Illustrator, Photoshop

As part of the Google UX Design Course on Coursera, I had the opportunity to work on a project aimed at designing an arcade tournament check in app. The goal was to create a seamless experience for both tournament organizers and participants, simplifying the check in process and improving the overall event experience

laureate logo
Date
03/05/2023
Role
UX/UI Designer
Timeline
02/03/2022 - 05/04/2023
Tools
Figma, Illustrator,
Photoshop

Understanding the user

Summary

I conducted personal interviews with users who have participated or may have interest in participating in arcade tournaments in order to reveal common user goals and pain points. I expected the long queues to be the biggest annoyance for users. However research revealed several other issues like the lack of information and organization on events. Many users face this challenges which could be solved with the check-in app

Research goals and questions

  • What is the difficulty level for joining an arcade tournament?
  • How Will the app improve the experience
  • What are the most confusing elements of checking in for a tournament

Pain Points

pain point

01

Waiting in line

Users have long queues to clear before being able to participate in the tournament. By automating the check in process waiting times are reduced significantly

people waiting in line
people waiting in line

pain point

02

Lack of schedule

Having a shared event calendar allows users to prepare in advance.

pain point

03

Upcoming events

Sometimes users don’t even know an event from one of their favorite games is taking place. Users would be alerted of upcoming events through the app.

people waiting in line

Design Process

User Research

Utilizing a mix of user interviews, surveys, and competitive analysis, I gained insights into user preferences, pain points, and existing solutions in the arcade tournament space.

User Personas

I built personas to help me empathaize with the different types of users that assist to arcade tournaments which helped me understand some accessibility issues users may encounter when participating.

persona

User journey map

The user journey map helped understando the complete journey of a user. Some of the pain points where found while creating the users journey.

user journey map

Wireframing

I created initial wireframes using paper mockups to establish the app's layout, navigation flow, and key functionalities, focusing on usability and intuitive design.

App Screenshots